With the continuous development of technology,VR(Virtual Reality)technology is applied to all walks of life,and its unique immersive experience brings new possibilities to people's lives.Its unique visual alternative expression.It surpasses the breakthrough of pure entertainment,and provides new possibilities for communication,education and creation in all walks of life.However,after experiencing rapid advancement in technology and dazzling glare of the first-generation commercial VR hardware platform,both the capital market and the user community have gradually calmed down,from the singularity of the "VR first year" to the "VR experience hall." "And the development companies have closed down,we see that the industry that VR technology has spawned has evolved from "savage growth" to a pragmatic and mature,more respectful user experience.Through the actual production of VR project?Slow Hometown?,this paper attempts to explore the optimal solution of platform selection and content output of VR products under the technical bottleneck and gradually rationalized user demand of VR products under mobile.The research on the immersive interactive experience unique to VR technology can be explored and demonstrated from the technical realization and commercial environment,and has important value for the discussion of virtual reality technology and computer 3D animation content and form. |