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The Research Of Immersive Virtual Reality Technology In The Field Of Social Networking

Posted on:2021-03-05Degree:MasterType:Thesis
Country:ChinaCandidate:Z H YanFull Text:PDF
GTID:2438330611492468Subject:Software engineering
Abstract/Summary:PDF Full Text Request
This study presents a face-to-face simulation of social interaction based on scene roaming,real-time voice and action capture.This paper aims to compare the difference between social and traditional plane social communication,and analyzes its advantages and shortcomings.In particular,we designed an experiment to study the performance of face-to-face simulation based on virtual reality technology,the adaptability of the user to the system and the accuracy of body language recognition.We developed a immersive virtual reality social application(IVRSA),which has a basic social function,(IVRSA)as an experimental platform.IVRSA uses Unity as engine,HTC VIVE as external input/output device,with voice communication,immersive virtual tour and head and hand movement simulation functions.We recruited 30 volunteers for the test.The test consists of two parts.First part is to provide a news topic for volunteers to freely communicate in IVRSA and WeChat.After communication,we used questionnaires to obtain feedback results of test and compared two social applications.In second part,some volunteers were given a list of actions,which they were asked to describe to the rest of volunteers in a body expression way and let them guess.After the end of test,the accuracy rate and the time used were analyzed.Results show that user's intention expression efficiency is very high in immersive virtual reality social system.Body tracking devices with more tracking points can provide better body expression effect.
Keywords/Search Tags:Immersive virtual reality system, Social applications, Body expression, Body positioning & tracking, 3D scene simulation
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