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Research On The Audience Experience Value In The Interactive Environment Of Virtual Reality

Posted on:2018-05-17Degree:MasterType:Thesis
Country:ChinaCandidate:L CaoFull Text:PDF
GTID:2348330512473693Subject:Design
Abstract/Summary:PDF Full Text Request
With the continuous progress of computer network technology and the burst of new digital media art,the revolution of virtual reality technology in the field of transfer information arises at the historic moment.As a new combination point of computer technology and film art,virtual reality film has an interactive experience that can't be realized by any art type.In the process of viewing,the audience can go into the movie scene,panoramic view of any angle,and with the scene of people or objects to active interaction,to create a personal memory of the palace,a unique story,and a virtual fantasy space.,personal life and experience will be created in the process of virtual experience.Firstly,through the origin and the background of the virtual reality,analyzing and comparing of the development of the virtual reality movies at home and abroad and the prospects for its development,So that,the value of virtual reality movies will achieve in the future digital technology media possibly;Secondly,combined with the characteristics of virtual reality interactive technology,through the analysis of the traditional film experience development process,In contrast to the traditional film and virtual reality movies in experience,there are four different aspects,time and space construction,screen boundaries,subjective experience and interactive way;Thirdly,the analysis of the audience in the virtual reality film from the shallow to the deep experience of the process,Excavating the psychological needs of value which rooted in the spirit after the combination of mining technology and movie content;Finally,after the application of virtual reality technology to bring the feedback in audience experience value,thinking and criticizing the new digital media.
Keywords/Search Tags:Virtual Reality technology, Virtual Reality film, interactive experience, experience value, feedback
PDF Full Text Request
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