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Guide The Construction Of Learning Model And User Research For The Design Of VR Physics Education Application

Posted on:2020-05-19Degree:MasterType:Thesis
Country:ChinaCandidate:Z WangFull Text:PDF
GTID:2437330578460394Subject:Education
Abstract/Summary:PDF Full Text Request
In recent years,the rapid development of virtual reality technology has aroused great interest of researchers and practitioners in the field of education.Due to its characteristics of "immersion"and "interaction",it can create and provide vivid and lifelike learning environment for learners,solve the problem of insufficient situation of traditional classroom,and transform the traditional learning mode into a new learning mode in which learners get knowledge and skills through the interaction between themselves and the information environment.Therefore in each discipline has obtained the widespread attention and the application.However,physics in junior high school is somewhat abstract and exploratory,and many macroscopic or microscopic physical phenomena and experiments are hard to be shown visually in actual teaching and learning,thus increasing the difficulty for junior high school students to learn physics knowledge.So how to make some more visual symbolization,abstraction of physical knowledge,then let students more intuitively cognitive physics knowledge,is the current middle school physics teaching must face a problem,and virtual reality(VR)technology has powerful of immersion and interactivity can solve this problem effectively,promote the students' understanding of the physical knowledge and build,also had an effect to teaching methods.However,at present about virtual reality(VR)support education application design and development of the lack of a clear learning theory and a specially designed model as the foundation and guiding principles,so in this paper,the existing virtual reality technology and learning theory,under the support of study junior middle school physics discipline out a into account both education theory and learning model of virtual reality technology,in order to validate the model's guidance,based on the model design of the knowledge about junior middle school physics discipline magnets and magnetic field of virtual reality technology to support the education application,has carried on the teaching experiment,The scale and questionnaire were designed and analyzed for learners'learning performance,users'emotions and the usability of the application.In addition,the interactive behaviors of high and low score students using this application are further studied by using data mining technology.The research results of this paper are as follows:1)the applied learning model of junior middle school physics education based on virtual reality technology and education theory is constructed to guide VR support.It provides reference and guidance for the design and development of VR supported educational applications in the future.2)the learning effect,emotion and usability of VR education application are evaluated by means of experimental comparison,which provides some references for future research on the application effect of VR in education.3)in terms of user research,this study finds that there is a significant relationship between the interaction frequency of students and their academic performance by using association rule mining to study the interaction behavior of students with high,medium and low scores.The results show that the learning model proposed in this paper has a good guiding significance for the design and use of educational applications supported by virtual reality(VR).It makes students' learning in virtual environment interesting,mobilizes students'active participation,and promotes students1 understanding and construction of knowledge in the interaction with virtual environment.In addition,this study found a significant relationship between the interaction frequency of students and their academic performance by using association rule mining to study the interaction behavior of students with high,medium and low scores.Through the understanding of student interaction,the application design can be inspired and improved.
Keywords/Search Tags:Virtual Reality, Evaluation, Learning Experience, Learning Model, Education application
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