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Design And Evaluating Research Of Using Massive Multiplayer Online Game To Improve The Validity Of Group Psychology Scenario Experimental

Posted on:2019-07-23Degree:MasterType:Thesis
Country:ChinaCandidate:E G WangFull Text:PDF
GTID:2428330566496273Subject:Design
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Massive multiplayer online games,as a type of game,it is not only for entertainment purposes in today's society,a large number of scholars and research organizations have been trying to use massive multiplayer online games for scientific research.The famous protein structure game,Foldit,after successfully acquired the structure of the new protein transcriptase.Many other researchers have turned their attention to the scientific research methods of massively multiplayer online games.The subsequent neuroscience research game "Eye Wire" is a successful derivative case.And in many fields of academic research in our country,there are few cases of playing games as a way of scientific experimental research,there are no very representative cases of success.In the Group Psychology,a highly applied discipline,there is no effective way to use game mode to conduct experiments.For innovative group psychological research methods,enhance experimental validity,and the experimental results are effectively applied to the field of social production,this paper takes massively multiplayer online games as the research object,hoping to develop technology through the next generation game,multiplayer online games are applied to Group Psychology scenario experiments,and to achieve the purpose of enhancing the validity of the game.It makes the field of game science more extensive and the game experiment method is more feasible and credible.Firstly,through the research and analysis of the connotation of game system and the psychological process of Group Psychology,the operation characteristics and system characteristics of massively multiplayer online games are summarized,analyzing the production process and behavior mechanism of multiplayer online games,and the feasibility and credibility of fitting with scenario experiments.Next,the design principles and theoretical basis of the massively multiplayer online game that analyses and summarizes the scenario experiments and enhances the experimental validity is analyzed.The basic design idea and train of thought for the multiplayer online game "Demo Alpha" applied in this field are obtained.Secondly,from the next generation of game development technology,standford prison experiment in group psychology is a typical case.On the basis of this,we have completed the prototype development using the game meta visual design language Machinations,through development of game front-end and server,and game experiment process are achieved by using third party integrated environment.Lastly,Combined with the data flow and the generated data table obtained by the online game Demo Alpha server,analysis of three groups of new and old control groups in Standford experiment.The degree of reproducibility and validity of the experiment were further compared.Considering the reuse of experiment and utilization ratio of experimental resources,the data were analyzed by fitting the feedback data of the participants.In this paper,we will study the relevant literature and data,analysising of a successful case,the research ideas of this subject have been established.And the design idea and implementation process of large multiplayer online game for improving the validity of scenario experiments are defined.Combined with the theoretical background of group psychology,the development of next generation games,the experience behavior of experimental subjects,and so on.We want to carry out the psychological scene experiment of the game,to achieve the goal of improving the validity of the experiment.
Keywords/Search Tags:Multiplayer online games, Scenario experiment, Next generation game development technology, Experimental validity
PDF Full Text Request
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