Font Size: a A A

Research On The Gamification Of“Relay Running”Design In Primary Schools

Posted on:2021-04-26Degree:MasterType:Thesis
Country:ChinaCandidate:C H RuFull Text:PDF
GTID:2427330620471071Subject:Sports teaching
Abstract/Summary:PDF Full Text Request
Standing at the historical starting point of the new era,our country continuously strengthens the reform of basic education.With the continuous development of the new curriculum reform,a large number of new teaching ideas and teaching models or methods have emerged,and the important value of the game-based teaching ideas and teaching methods has been verified in different disciplines.Although games and teaching have existed since ancient times,game-based teaching methods still have the value of research today in advocating the guiding ideology of "student-centered" and "health first" and the teaching idea of "creating people by virtue".As the Russian educator Ushinski put it: " Pay attention to the game,study this rich source,organize the game and make it the best and strongest means of education-this is the task of pedagogy in the future ".The main purpose of this study is to take relay run as an example to analyze the necessity,feasibility and application of sports game design.This paper takes the game design of the primary school sports textbook "relay run" as the research object.Based on the literature method and the logic analysis method,this paper puts forward the necessity of the primary school sports game design,summarizes and refines the principle of the primary school sports game design,constructs the train of thought of the relay run game design,and designs six relay game cases.At the same time,combining theory with practice,the students of one class were randomly selected from each grade of Beijing Mentougou Yuyuan Primary School to carry out the game case.Using observation method,questionnaire method and interview method to analyze the implementation effect and feedback of game cases,further explore the feasibility and application criteria of sports gameplay.The findings are as follows:1.Based on the characteristics of children's physical and mental development and primary school physical education,primary school sports play is indispensable.It makes full use of the uncertainty of the game,improves the students' interest in sports and enthusiasm for participation,and achieves the effect of physical exercise.2.The design of relay running game follows the principle of pertinence,and strives to realize the possibility of every student's maximum development.At the same time,it will "equality,cooperation,fair competition" and other3.Sports games consist of participants,venues,equipment and rules.According to the characteristics of the teaching content of "relay running",the characteristics of students who are not classmates and the teaching goal,the teachers can create a variety of different difficulty relay running games by changing the elements of the game composition.4.The practical results show that sports play can stimulate students' interest in relay running learning,promote students' participation,and take the initiative to learn and master certain sports skills and methods to realize learning subjectivity.In the course of the game,students go all out,which cannot only improve the ability of running and improve physical health,but also through the active cooperation and communication of students,in order to learn to abide by the rules of the game and realize the socialization of sports to people.5.Sports gamification is the teaching process of teachers to solve problems continuously and purposefully according to teaching needs.Therefore,both teaching objectives and students' specific feedback are important basis for gamification design.The development of students is dynamic,their cognition and ability "recent development zone" determine the content and difficulty of the game.Therefore,in the game design,it is not only a single change that constitutes a certain element of the game,but also a comprehensive,reasonable and comprehensive consideration of the relationship between the elements,in order to design the best game suitable for the students' reality.
Keywords/Search Tags:gamification, primary school, physical education, relay race
PDF Full Text Request
Related items