| Whether from the perspective of the whole education reform or the value of gamebased learning itself,the research on game-based learning has its necessity.At the same time,the game-based learning in practice is facing a very serious problem: experts and scholars in the field of game-based learning research and adopting game-based instructional methods Teachers have different opinions on "gamification in class".In terms of the current situation of relevant research fields,neither the primary and secondary school teachers nor the experts and scholars in universities have put forward a mature design guide of game-based instructional methods for teachers' reference.This problem has seriously affected the development of game-based instructional methods in practice.Therefore,this study focuses on the question of "how to determine if a class is a game-based class".Firstly,Flanders interactive analysis method is adopted to explore the differences between game-based class and normal class.Secondly,the literature method,interview method and Delphi method were used to construct and revise the game-based class evaluation index system,and analytic network process(ANP)was used to assign weight to it.Finally,the index system was verified by statistical methods.The main conclusions of this study are as follows:(1)Compared with the normal class,the game-based class has differences in the proportion of teachers and students,teachers' teaching tendency,and class silence time.In addition,after the follow-up research,it is found that the class atmosphere is also significantly different.Through the above differences,we think that the game-based class has the following characteristics: student-centered,emphasizing students' own knowledge construction,weakening teachers' leading consciousness,and improving the degree of interaction between students and technology.(2)in terms of game-based class,its teaching elements include at least three aspects: teachers,students and class game interaction,which are indispensable and mutually influencing.(3)there are 5 first-level indicators and 19 second-level indicators in game-based class evaluation index system.The five first-level evaluation index system and their weights are instructional objectives(0.27729),gamification instructional methods(0.20765),instructional content(0.28628),gamification instructional process(0.15883)and gamification instructional characteristics(0.06994).(4)game-based classroom evaluation index system has good grader reliability and construct validity in practical application and can play its diagnostic function.Through the exploration of the content and application approaches of the gamebased class evaluation index system,this study combines theoretical research with empirical research,which has a guiding role for teachers to carry out game-based class,and a realistic role for teachers to improve their teaching practice by starting to use game-based instructional methods. |