Recently,the Ministry of Education issued the "Key Points of Education Informationization and Cybersecurity in 2019",proposing to "promote the establishment of artificial intelligence related courses in the primary and secondary schools,and gradually promote programming education." As a graphic programming software for young people aged 8 to 16 years old,Scratch has gradually been introduced into China’s information technology course.In some areas,Scratch programming has been incorporated into information technology textbooks,while Ningxia has programmed Scratch in 2017.Into the "Information Technology" textbook.This research is based on the Ningxia version of the information technology textbook,and the teaching design and practice of the content of the Scratch programming part.First,the pre-teaching analysis is carried out.According to the teaching content,Scratch’s learning is divided into two stages:animation and game,and then the two stages are taught.Since most students have not been exposed to Scratch before,it is necessary to develop a teaching design suitable for primary school students for Scratch teaching,and to develop corresponding learning resources for students in teaching design to support students’ learning.The author designed the corresponding teaching process for the teaching of these two stages,and developed the corresponding learning resources for students to use.The animation part uses the task-driven teaching to design the task card resources for the students;the game part uses the inquiry-based teaching and uses the inquiry card resources.Finally,based on the existing teaching design,a nine-week teaching practice was conducted in Ningxia S Elementary School. |