| The game is a voluntary,happy and free activity that plays an important role in children’s cognitive,emotional,and volitional development.Introduce the game into teaching,make the game play an important role in lessons in order to promote the development of children’s classroom teaching.Game-based learning is both a game and a method of teaching.It has both the relaxed atmosphere of the game,and the serious attitude of teaching.Through the combing of existing research literatures,it is found that game-based learning is mostly used in the fields of language teaching,sports and other fields.Under the requirements of the concept of "happy learning" and curriculum reform,the teaching of games is becoming more and more popular.However,there are many problems in the application of game-based learning,and the existing research rarely analyzes game-based learning systematically.Therefore,it is a work of great theoretical significance,and practical value,to systematically study the problems in game-based learning and reflect on it to promote the construction of game-based learning.Game-based learning is self-developed,interlocutory,created,and experienced.It can create a positive learning atmosphere for students,inspire students’ interest in learning,and promote student learning consciousness and creativity.This study uses the four elements of Taylor’s theory as the analytical framework,based on the multiple intelligence theory,constructivism theory,communicative behavior theory,and the theoretical foundation of realistic therapies.Analyzed the purpose,content,process and evaluation of Korean primary school Chinese classroom game-based learning ‘s real cases.And found some problems from this analysis.Through the analysis of the case,it reflects on the construction of game teaching: clarifying the purpose;sorting out the content;grasping the process;and paying attention to the evaluation of game-based learning.For the purposes of game-based learning,it is believed that students should have a study purpose while enjoying game;students should be given a variety of experiences to stimulate learning interest;attention should be paid to students’ autonomy.For the game-based learning content,it is believed that the classroom teaching situation of the game should be established;a variety of game teaching methods should be provided;and practical and feasible game teaching rules should be established.For the game-based learning process,we believe that we should build a good game teaching order;attach importance to the interaction between teachers and students;and ensure complete student participation.For the evaluation of game-based learning,it is believed that students’ multiple intelligences should be discovered;students should be guided to change their own problematic behaviors;and the generation of students’ "learning" should be emphasized. |