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The Diffusion Of Game Experience And Gamification Of Media

Posted on:2021-01-29Degree:MasterType:Thesis
Country:ChinaCandidate:Y P MaoFull Text:PDF
GTID:2415330605459625Subject:Literature and art
Abstract/Summary:PDF Full Text Request
Now that life is broken,why don't we fix it through games?Video games are one of the most popular media today,because they are an active intervention in real life.In fact,the game experience that players develop by playing video games should be seen as a form of healing as well as a resistance of the chaotic life.Video games shape a world in which individual effort and growth feedback are balanced by "clear purpose and available means" operation mechanism,"safety and adventure" emotional feedback,and integrated aesthetic experience.This experience enables players to re-examine the reality,and while revising their own practical activities,it also changes their aesthetic demands for other media and even the reality,thus resulting in the diffusion of game experience and the gamification of media.The gamification of web fiction is a typical example of game experience diffusion.Gamified web fiction,while accepting the narrative tradition mediated by video games,also imitates the characteristics of games,adopts the narrative logic of games such as numerical value and upgrade,and borrows game elements such as goldfinger,system and other worlds to create its own narrative myth.In fact,it makes use of the operation mode of video games to connect the game experience of readers,thus forming the integrated aesthetic experience of video games and finally satisfying the readers' thirst for growth.Gamified web fiction not only reveal the activity track of game experience,but also suggest that game experience has strong adaptability in different media,so game experience will be further spread.The Dark Souls is an example of adaptability of game experience,it brings the narrative of decline.Their significance based on the meaningless and the growth of corruption,anti-hero,anti-grand narrative.This is a the subversion of traditional game experience,the development of video game media in postmodern context will undoubtedly attract more art(including post-modern art)accept the influence of the game experience.As such,game experience boundaries are far from being defined.It can make the film start the gamification of the narrative,and make the music be generated,even the gamification of the educational media is also going on.What is more interesting is that while games affect other narrative media,their narrativity is also constantly strengthened.They have been literalized with the help of a large number of texts and narrative techniques.There is no doubt that the development of video games will expand the the boundary of narrative and the boundary of life.
Keywords/Search Tags:Game Experience, Diffusion, Media, Gamification, Web Fiction
PDF Full Text Request
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