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Research On Design Pattern Of Landscape Situation Space In Creative And Cultural Industry Park

Posted on:2018-02-02Degree:MasterType:Thesis
Country:ChinaCandidate:Y B XiaoFull Text:PDF
GTID:2382330596453396Subject:Design
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Situationists maintain that we live in a society of spectacle in which “images” are regarded as the intermediary in human relations.The public passively receive “good things” and “correct opinions” communicated and guided by media such as the internet,blindly follow them and ignore their own demands.People are passers-by of the society and are passive.Such phenomenon has led to a series of problems such as indifferent and impersonal social relations.The key to solving these problems is to build a “participatory and conversational” daily life situation.The author reflects such thinking in the design of landscape space in creative culture industry parks.At the same time,while experiencing rapid development,creative culture industry parks show some problems.For instance,emphasis on economic development and ignorance of environmental construction bring about different parks of different qualities.The construction of such parks fails to demonstrate creative and cultural connotations as well as regional characteristics.Due to improper space planning and unsound facilities,many parks are unoccupied.The design of landscape space in the parks plays an especially important role in the long-term development of the creative culture industry.It matters to the decision of the creative class whether they want to gather in a park or not.This paper proposed the concept of building situational landscape spaces in creative culture industry parks with a view to setting up a “participatory and conversational” situation based on the principle of meeting landscape users' actual demands.Furthermore,it can strengthen people's interaction in such spaces and dilute people's sense of loneliness which still exists today even if communications equipment is so developed.Meanwhile,it's aimed to bring together more creative classes and other people in creative culture industry parks.It's of positive significance to the development of these parks.This paper mainly explored and analyzed the status quo of domestic and foreign theoretic and practical studies on design of landscape in creative culture industry parks,concluded and summarized problems existing in the design of landscape in creative culture industry parks as well as space composition,and drew upon excellent domestic and foreign practice experience.Based on the structure and demands of groups that use creative culture industry parks,this paper put forward the design principle of situational landscape space in creative culture industry parks.In the end,it summed up three models for situational landscape design in creative culture industry parks: montage,narration and interaction.Besides,it probed into detailed design methods and characteristics of these three models,and their interactive relations.It's believed that montage is universal and the most practical model,In terms of narration,it entails coordination of multiple resources.The interaction model starts from the perspective of landscape experiencers' sensory organs,works on feelings caused to people by each kind of landscape element,and organizes pursuant to actual demands of creative culture industry parks in the end.The three models have their own distinct features and supplement each other.In actual application,we can adopt one of them or combinations of them.
Keywords/Search Tags:Creative culture, landscape, situation, design pattern, interaction
PDF Full Text Request
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