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The Research On The Design Of Gamification Popularization Platform For Earthquake Prevention And Disaster Mitigation

Posted on:2019-04-25Degree:MasterType:Thesis
Country:ChinaCandidate:N ZhangFull Text:PDF
GTID:2370330566981248Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
At present,China's science popularization methods for earthquake prevention and disaster mitigation are relatively simple and little interaction,and the publicity effect is modest.In the era of rapid Internet development,it is hard to meet people's demand for learning scientific knowledge of earthquake prevention and disaster mitigation.The thesis takes the design of Scie nce Popularization Platform for earthquake prevention and disaster mitigation as the research goal.It deeply analyzes the features of the network science popularization users,summarizes the need of the network science popularization users and classifies the user groups,after that presents a user motivation model of the earthquake prevention and disaster mitigation gamification science popularization platform.And from the perspective of user experience design,based on the user experience element model a nd user motivation model,a design idea and framework of the science popularization platform for earthquake prevention and disaster mitigation gamification was proposed.On this basis,considering the relevant theories and methods of gamification thinking and transmedia storytelling,the thesis builds a gamification system for earthquake prevention and disaster mitigation science popularization platform by summarizing the characteristics of hypermedia system of earthquake science popularization.Finally,taking Shaanxi Digital Science Museum as an example,results of the thesis are designed and practiced,which validate the reasonability and practicability of methods proposed in this paper.The thesis applies the theories and strategies of user experience,gamification and transmedia storytelling to the research of earthquake prevention and disaster mitigation popular science platforms.And the thesis also provides a more interesting and effective method of learning experience for users who learn knowledge about earthquake prevention and disaster mitigation online and a new method as well as an innovative idea for the design and application of such science popularization platforms.
Keywords/Search Tags:Earthquake Prevention and Disaster Reduction, Science Popularization Platform, User Experience, Gamification, Transmedia Storytelling
PDF Full Text Request
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