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The Application Research Of Gamification Assessment Tools In High School Information Technology Classroom Teaching

Posted on:2018-04-26Degree:MasterType:Thesis
Country:ChinaCandidate:X BaiFull Text:PDF
GTID:2357330542478366Subject:Education
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With the development of economy,information technology has been more popular in recent years,especially impact on education and teaching more far-re aching.we put out a series of policy and act to carry forward education informa tion and deepen education reform in China.According to the requirements of the inf ormation teaching,teachers are required to use information technology with series of teaching elements.In order to achieve better teaching.Information technology,as a special subject in one of the knowledge and skills in the traditional classro om teaching.teachers always check what does the students learn from the teachi ng by the way of observation,questioning and testing.the feedback was delaye d and it will easily affected by teachers’ subjective consciousness.so,as an infor mation technology teacher we should try to explore new ways of interaction an d evaluation.In this paper,bodoudou was used in information technology classroom,I study the evaluation tools from two aspects of theory and practice.in theory,discussing the present situation of the application of evaluation tools in the classroom,then describing the gamification tools named bodoudou in seriously.in addition,analyze common teaching evaluation tools among CRS,kahoot,google form and feedback system of electronic schoolbag.In practice,the research objects are students in(9)class of Shang Luo high school which located in Shaanxi province.there are three ways when the bodoudou used three periods of class in teaching.the study used the methods of observations questionnaire,interviews to analyze experience of the students who participated in this activity.we got that compared with traditional classroom teaching the interaction between teachers and students,students and students is obviously strengthened.they all enjoy participating this activity.In their opinions it is helpful to get knowledge points.on this basis,as the author puts forward some suggestions for the function and teaching application.This paper is divided into five chapters.The first chapter is the introduction.mainly expound the background,research status,the question put forward ’research contents,research significance,research ideas and methods.The second chapter is the foundation of this research.mainly expound the features of bodoudou,this part to analyze and compare common teaching evaluation tools from three aspects orientation of the product,function,user interface.The third chapter is the design and implementation of teaching application of this research.this part is the core part,based on the theory,implement process is divided into two periods.one is the students will be trained and familiarized with the way of using tools.another is tools used in classroom teaching as usual.The forth chapter is the analysis of teaching practice and effect.in this part,through the survey method,observation,interviews was used to collect data on the teaching practice,from equipment selection,effects and implication advice those three aspects to analyze the Influence of teaching practice.The fifth chapter describe the summary and outlook.several conclusions could be drawn from the results described above the research.and points some problems existing in the research.Finally,we hope the issue study further.
Keywords/Search Tags:Teaching evaluation tools, Information technology, Classroom teaching
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