| The development of the "game" has a long history,its content and form changes with the change of dissemination technology,after entering the electronic age,the game have more forms.Video games as a medium,can affect the person’s behavior,video games and film is different,it adds a dimension,participation,so it affects the person’s faster,and more intense,so much so that in electronic games just walked into the line of sight,be regarded as a disaster,by a backlash.With the development of The Times,people less and less on games have a negative view.The player’s gaming experience will affect the reality demand.This study in order to solve this problem,the author designed a questionnaire to survey the playing the game behavior and game attitude and belonging to reality.Results showed: male players and female players in some game attitude there are significant differences,game age on the game player’s attitude is not significant,the environment will affect the player’s gaming experience,game environment for the influence of the players strong In the real environment,long-term high-intensity play the game will to some extent affect the formation of the player’s self-consciousness.Through regression analysis,with the strength of the game are high,the realistic need,which the player will be crimped,his attention from the reality to the game,at the same time,the game needs to strengthen.Survey results show that the impact of gaming experience to the real need,the author USES information field theory to analyze the reasons of influence.By the audience,the environment and symbols three dimensions,analyzes the transmission characteristics of electronic games,secondly,comparing the reality is different from video games.Analysis games affect the real need is the result of a pluralistic interaction,is not only attributed to the game itself.Player individual property,social cultural environment,as well as the game content are important factors. |