Font Size: a A A

Combined With The Measurement Board Of The Primary School Scratch Creative Programming Teaching Research

Posted on:2018-09-13Degree:MasterType:Thesis
Country:ChinaCandidate:Q L LiangFull Text:PDF
GTID:2357330515481639Subject:Education
Abstract/Summary:PDF Full Text Request
We have entered a period of information,network,and in the direction of innovation society,"public entrepreneurship,innovation" has become the requirements of the development of the times.Cultivating students' ability to innovate STEAM education and creative education has been the concern of domestic and foreign experts.In this era of information and network,as a digital indigenous primary and secondary students just master the basic operation of the computer cannot keep up with the requirements of the development of the times.21 st century talent should have a higher number of literacy and innovation ability,and improve these capabilities,the most important thing is to master the principle behind the computer,in the process of training students' computational thinking.Scratch as a programming portal software and training students to computational thinking tools,in recent years has been swept the world.The introduction of external sensor equipment makes Scratch more powerful,students in the creation and sharing of Scratch project,not only learn the relevant knowledge of STEAM courses,and learn to creatively think,systematically reason,and share the skills necessary to work together for these future successes.This study aims at the characteristics of primary school students,combined with the present Scratch teaching situation,in the primary school Scratch classroom introduction of the monitoring board to carry out "Maker education",so that students use simple tools for design,production and sharing,in the hands and brains to create ideas into reality,in the process of cultivating students' interdisciplinary literacy,innovation and practical ability.The main contents of this paper include the following five chapters:The first chapter first clarifies the content and significance of this research through the research hotspots of "Maker education" and "Scratch programming",and defines the research methods and defines the related concepts.The second chapter mainly combs the domestic and foreign research status of "Maker education",Scratch teaching and Scratch sensor board,and expounds the theoretical basis of this research Constructivist theory and Creative computing theory.The third chapter analyzes the status quo of Scratch programming teaching in combination with the monitoring and control board,and then analyzes the four levels of teaching objectives and the overall framework of this research.Through the preteaching analysis,the teaching strategy is formulated,the teaching content selection and the teaching process the design of.The fourth chapter adopts the action research to carry out the concrete teaching implementation according to the teaching process design,and evaluates the teaching process of Scratch creative programming teaching combined with the measurement and control board.The fifth chapter is the summary and prospect of this study,summarizes the innovation and shortcomings of this study,and prospects the future research.
Keywords/Search Tags:Scratch, Monitoring board, Maker education
PDF Full Text Request
Related items