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The Study Of Intelligent Wristband Design Based On PACT Interactive Systems Theory

Posted on:2018-07-26Degree:MasterType:Thesis
Country:ChinaCandidate:D C WenFull Text:PDF
GTID:2348330542972394Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
Intelligent wearable device is one of the most popular technology products,the main research object of this paper is a product category in intelligent wearable equipment: intelligent sports wristband.Today,more and more consumers like intelligent sports wristbands,driven by such a great potential market demand,and even a lot of internet companies have begun to get involved in the relevant areas,provide a large number of different products to the market.With the development of mobile internet technology,microcomputer technology,sensor technology,battery technology and the emergence and application of various input and output methods,intelligent sports wristband has more possibilities in the future.But,an intelligent sports wristband product involves a variety of key technologies and some of the design ideas that affect the user experience,different manufacturers and companies on the technical factors and the design guiding ideology of the development,utilization level is different,many products do not fully stand in the user's point of view to consider the actual use of the product scene and other factors,make the product bad and not practical.This series of problems led to the market is full of good quality and bad quality products.As a high-frequency use device that is in close contact with the user,this king of products have a very close relationship between user and devices,therefore,the human-computer interaction design is an important factor affecting the experience of intelligent wristband products.This topic will use David Benyon's PACT interactive system theory as intelligent sports wristband product design guiding ideology,and will always stand in the user's point of view,carry out the people-oriented design principles,analysis of intelligent sports wristbands product design from four aspects: people,activities,contexts and technologies,to find the advantages and disadvantages of the king of products in the market,improve the design,and do some innovative design in some aspects,to discover better interaction methods and design concept.
Keywords/Search Tags:intelligent wearable equipment, intelligent sports wristband, PACT interactive system framework, Human-Computer interaction design, people oriented
PDF Full Text Request
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