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Research On 3D Position Detection And Interaction Of Personnel In Simulation Training System

Posted on:2018-10-31Degree:MasterType:Thesis
Country:ChinaCandidate:P Y ChenFull Text:PDF
GTID:2348330512997019Subject:Electronic and communication engineering
Abstract/Summary:PDF Full Text Request
Simulation training system is a comprehensive systemintegrating computer simulation technology,digital image processing,sensor technology,artificial intelligence and many other technologies,whichsimulate real events or processes to educate and train users,and solve problems faced by individuals or organizations,the simulation training system achieve or even surpass real-world training effects.The training system mainly uses virtual scene simulation and somatosensory interactive technology,visual simulation technologyprovide users a good sense of immersion and identification,so that they can fully integrated into the realistic scene.On contrast of a variety of motion tracking system technical characteristics,make the choice of Kinect to complete the system position detection tasks.Analyzing and using depth image imaging principle to position the user's real-time 3D location.The Kinect SDK can obtain 3D data of joints and color and infrared images which record by Kinect,and the hardware Arduino can acquire Kinect depth data to verify tracing performance.Finished the logical design of simulation training system and scenes in Unity3 D engine.The Kinect Wrapper of CMU can achieve data exchange between Unity3 D and Kinect SDK.So that users can use physical activities to complete the appropriate action in the three-dimensional virtual scene.The simulation training system designed in this paper has a good sense of immersionand Kinect can accurately locate body's 3D position information.The feedback of the user's actual actions in the virtual scene can be defined by analyzing the experimental data,the completed interaction of three-dimensional location information,reflecting good feasibility of the study.Kinectand Unity3 D somato-sensory interaction,can be extended for advanced human-computer interaction applications,such as virtual reality systems,combat simulation training and so on.
Keywords/Search Tags:Kinect, Unity3D, Position detection, Bone tracking, Somatosensory interaction
PDF Full Text Request
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