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Immersive Somatosensory Game Design In Distributed Network Environment

Posted on:2019-03-18Degree:MasterType:Thesis
Country:ChinaCandidate:Z P ZhangFull Text:PDF
GTID:2428330545990183Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Somatosensory games in the market are restricted by the game type.Most somatosensory games are dance and fitness games,while some traditional game types such as shooting and adventure games are seldom combined with body sense because of technology and manipulation.Aiming at the above problems,this paper combines Kinect and Unity3D environment to develop a somatic sense shooting game which supports multi person interaction.In this paper,the movement of the human body is identified by the analysis of the movement track of the bone point.The location information of human skeletal points obtained by Kinect is extracted.The Euler distance of each skeletal point is calculated according to the difference between action and original posture,and the influence degree of each point on action is calculated accordingly.Combined with the occlusion of the bone data,the appropriate joint points are selected as the basis for the action judgment.The correlation coefficient is calculated by Pearson correlation coefficient for multiple actions.By analyzing the correlation degree,we determine the similarity between actions to assist action design.After the quick and accurate recognition of the players' action,the virtual characters in the game scene are made to make the corresponding action,and the authenticity and participation of the game are increased.On the basis of identifying various game movements,this article guides the movements of the virtual characters in the 3D game scene according to the action of the real person.In this paper,we build the game environment in Unity3D,and combine the Kinect sensor to achieve the effect of somatosensory game.After that,we add the network communication function to achieve the multiplayer game.Combining traditional design games with somatosensory devices,we hope to broaden the design idea of somatosensory game,and provide practical reference for the development of somatosensory games and somatosensory applications.This project establishes game environment in Unity3D,and achieves the effect of somatosensory game by combining Kinect sensor.After that,we add network communication function to achieve multiplayer game.Combining traditional design games with somatosensory devices,we hope to broaden the design idea of somatosensory game,and provide practical reference for the development of somatosensory games and somatosensory applications.In this paper,an immersive somatosensory game under the network environment is developed.Many players in the game watch the 3D game scenes in the computer screen and make various games,the Kinect on the top of the computer collects the player's action information,and then identifies the human's various game actions through the action recognition algorithm,then directs the actions of the virtual characters in the game scenes,and realizes the interaction of characters in the game.
Keywords/Search Tags:Kinect, Unity3D, somatosensory, shooting game, action design, human-computer interaction
PDF Full Text Request
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