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The Design And Implementation Of Multiplayer Game In The Fishingjoy Based On Cocos2d-x Engine

Posted on:2015-03-29Degree:MasterType:Thesis
Country:ChinaCandidate:P TengFull Text:PDF
GTID:2348330422492336Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Game as part of their daily leisure entertainment, has gone through video games,computer LAN games, computer network game this several stages, Now the game asan industry, It can be seen that the game industry has a very big prospects.And the emergence of the mobile phone games will lead a different kind ofgame time, Mobile phone game has its own unique advantages, Because of nolimited by time and place, this way of portable game by the vast number of players,The outbreak moment of the mobile phone game has arrived in China.The paper based on the mobile game engine Coco2d–x, Analysis of the currentAndroid platform and the current situation of mobile phone hardware support for thegame, Put forward the further development and updating strategy of FishingJoy,From the Angle of technology, introduces how to use Cocos2d-x engine andMultiplayer game scene layout tools to complete the graphics display and executionof the game logic, At the same time the thesis also introduces how to turn on thephone touch screen operation to operated by remote control button on the smart TV,and how to fit different hardware devices. In the paper the performance optimizationincluding broken figure compression technology, volume rendering technique, imagecolor depth optimization technique and object pooling mechanism, through thesetechnologies greatly save the memory and promote the response speed of the gameIn this paper, On design Multiplayer game is divided into five big modules,network module, data module, user interaction module, users share module, platformtransplantation module. This paper introduces the network construction in thenetwork module, how to deal with entering exiting or broken network, and thedecision logic of who is the host. In the user interaction module, the paper explainhow the user communicate with the game, including data input, and the response ofthe touching screen, Data module mainly introduced the data storage and datadisplay, Users share module introduces how to share microblog and WeChat in thegame. Platform transplantation module mainly introduced how to realize the gamefrom the Windows platform transplantation to the Android platform, and how totransplant to the smart TV platform. Through the system test, System function iscorrect and meet the performance requirements.
Keywords/Search Tags:Cocos2d-x engine, Touch screen response, Platform transplantation, Performance optimization, Mobile phone game
PDF Full Text Request
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