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The Relationship Between The Role Attachment,Flow And Internet Game Addiction In MMORPG Teenage Players

Posted on:2018-02-20Degree:MasterType:Thesis
Country:ChinaCandidate:Z Q MaFull Text:PDF
GTID:2335330521451551Subject:Education
Abstract/Summary:
With the online game software update iteration,online addiction behavior is increasingly common.Online games as a powerful virtual interactive space to attract a lot of people’s eyes,playing an important market share in the online role-playing game has become the first choice of the major players.Young people eager to pursue new excitement,the pursuit of freedom,sense of control,making role-playing games already have a large number of young players.With the diversification of MMORPG role,the enrichment of the situation,the high degree of simulation to the reality,it has brought a lot of influence to our country’s young people.This is a great challenge to the current education,which must be highly valued by researchers,teachers and parents.Immersion experience is the core content of positive psychology,the earliest scholars as a positive psychological experience a positive role in the field of sports and art,the negative influence mechanism so far on immersion experience individual problems,but few people involved.This study focuses on the immersion experience to explore the mechanism behind the behavior of the individual virtual world.This has played an important role in the comprehensive analysis of the influence of immersion experience on individual behavior.The research on the application of "role Attachment Scale","online game addiction scale" and "immersion experience questionnaire,investigation and analysis of 533 middle school students in a middle school in Shanxi city of Taiyuan Province,the relationship between adolescent attachment,game player role immersion experience with online gaming addiction investigation MMORPG.The conclusions are as follows:1,The role of attachment,adolescent players online addiction and immersion experience:(1)The online game addiction behavior of adolescent players is in themiddle level,and there are significant differences in gender,age and grade.(2)The role attachment of adolescent players is generally in the middle level,there are significant gender differences in the control dimension,there are significant differences in the game age and the last month to play online games.(3)The immersion experience of adolescent players is generally in the middle level,and there are significant differences in the gender,the age of the game,the most recent month to play the game on the three control variables,2,The role of attachment,adolescent players online addiction and immersion experience:(1)The role of attachment will be a significant positive predictor of online game addiction behavior.(2)Immersion experience will have a significant positive impact on online game addiction behavior.(3)The role of role attachment through the mediating effect of immersion experience on Internet addiction behavior of adolescents.
Keywords/Search Tags:MMORPG, Role attachment, Flow, Adolescents, Online addiction
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