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The Research Of E-Book Visual Typography And Interaction Form

Posted on:2017-09-03Degree:MasterType:Thesis
Country:ChinaCandidate:J Q SunFull Text:PDF
GTID:2322330491463028Subject:Art and design
Abstract/Summary:PDF Full Text Request
Under the background of information age, Multimedia has become such a popular side indispensable technology. The mass media trace the tendency of digital publishing under technical support(being applied in PC, Mobile phone, PPC, E-book) In the process of transformation, Ordinary books being scanned and recomposition, or directly transfer to the output in the original order with plenty of compatibility issues. In the Internet market, electronic books carrier being following the beaten track, still using the interaction of paper books. The target frame structure are lack of the user's attention and thinking no matter in terms of visual, interactive operation, or in terms of information transmission efficiency. the experience economy highlight the demand of high quality e-books. Focusing on ease of use on digital products, we also need to look forward to the future. E-book information can more systematic? Systematic knowledge structure should use what kind of technology? what kind of interactive form we need? According to the above problem, the author puts forward some opinions.First, the author consider that those digital publications designed as traditional paper books cannot be defined as e-books, should be classified in electricity paper books and is kind. Secondly, the current e-book products should be integrated into the Internet products thinking, namely:more application of multimedia design interact with the user. Final based on the mental models, the product should pay more attention to interactive experience, to reshape product logical framework, the usability, and ease of use.E-book platform advantage has not been fully developed. Paper embarked on e-books through interaction experience research and advancing the interaction of product design. Through survey and analysis of the users, to find design weaknesses, we need to find a reasonable mental models. Within the scope of the user's cognitive structure, with more experience of ways to bring new products and new knowledge representation.
Keywords/Search Tags:E-Book, Interaction design, User experience, Multimedia Design
PDF Full Text Request
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