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Remote Stereo Interactive Game Based On Human Action Recognition

Posted on:2017-04-15Degree:MasterType:Thesis
Country:ChinaCandidate:Y YaoFull Text:PDF
GTID:2308330482481825Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
Currently on the market a wide range of game applications, from the most common game machine to computer network games, and in recent years, a very popular somatosensory game, you can say that the game’s experience constantly upgrade. Currently these games are displayed on the computer generated pure virtual screen, can’t allow users to truly experience the effect with friends face to face. Therefore, this paper implements a real scene and virtual effects of the fusion display of remote interactive game applications, in order to improve the sense of immersion of the game, the game also uses a sense of interaction technology and three-dimensional rendering technology.Firstly, this paper constructed a real-time three-dimensional rendering and remote interactive system. The system contains a core component of the common remote interactive applications, such as real-time remote video interaction subsystem, augmented reality systems, human-computer interaction subsystem, signaling transmission subsystem, voice transmission subsystem. The system will be based on depth detector, binocular camera, stereo projectors, holographic imaging film the latest hardware technology, from the back of the holographic imaging film of real scenes for breakthrough video acquisition, according to user action triggering the generation of virtual effect and it with the camera to capture the true image fusion, the synthesized stereo video through efficient coding and transmission to the network at the other end of the, at the other end of the received video decoding by stereo projector to the screen, then the user provided with stereo glasses can see the coming of stereo images.Then, on the basis of the above basic systems add some components, such as game virtual rendering, the definition of action game, games of state information warfare, then it expanded into an interactive game application. As a result of the realization of the interactive game after the discovery of some of the shortcomings of the experience, so that the movement of virtual objects to the direction of correction and binocular parallax correction of the two components.
Keywords/Search Tags:Remote interaction, depth detector, binocular camera, penetration acquisition, human motion recognition, interactive game
PDF Full Text Request
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