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Design And Implementation Of ASP DOTA2Jewelry Tradingintention Based On Website

Posted on:2015-11-09Degree:MasterType:Thesis
Country:ChinaCandidate:S R ShiFull Text:PDF
GTID:2298330467970146Subject:Computer technology
Abstract/Summary:PDF Full Text Request
With the continuous development of China network, the overall size of the network gameindustry of the market Chinese continue to maintain the good momentum ofdevelopment, according to the Ministry of culture announced"2012China network gamemarket annual report"(hereinafter referred to as the"report" show,2012), Chinese onlinemarket field income amounted to60120000000yuan, grow28.3%compared to the same periodlast year."Report" also predicted the development of Chinese, network game, in the next few yearswill be the overall steady growth, is expected by the end of2015, the scale of China network gamemarket will more than100billion yuan.One category belongs to the network game industry of China of Chineseelectronicsports industry, the2012statistics show that in2012China’s online game market size willreach60120000000yuan, the same year, China electronic games market size for8900000000yuan, the popularization of electronic gameindustry rate of14.8%, and has good prospects fordevelopment, electronicgames a huge market capacity.This paper first introduces the electronic athletics kind the net swims Chinaespecially the statusquo of DOTA kind the net swims, mainly from the aspects ofeducation income players age ofanalyzing input, the player for the DOTA kind the net swims the time money then, focuses on thestatus and development of DOTA2accessories system, through the questionnairesurvey and analysis, to determine the DOTA2jewelry trading network index system andweight. And the establishment of the site structure, according to the overall indexsystem finally,according to some of the above analysis, to build a DOTA2jewelry trading network...
Keywords/Search Tags:electronic athletics industry, dota2, transaction
PDF Full Text Request
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