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Simulation Study Of Particle Falling Animation Based On MEL Language

Posted on:2015-02-21Degree:MasterType:Thesis
Country:ChinaCandidate:X B ZhangFull Text:PDF
GTID:2298330452963681Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Nowadays, almost for all kinds of particle falling animation producingļ¼Œsuch softwareslike Flash or After Effects are commonly used to obtain intuitive graphic effects only. Toachieve360-degree of visual sense, cooperation with3D Graphics software like Maya isrequired. But Maya only universal falling done using particle dynamic effect, not according tothe different object types, including quality, area and so on to distinguish them one by one. Inthe face of increasingly refinement animation form and standard, it is necessary for Mayaparticle falling animation for further research and development.Because of the existing technology does not meet the demand of high quality animation,first the paper work, falling objects can be divided into four categories. Plants like Large slice:such as lotus, magnolia, peony and other similar types; plants like small slice: Plum blossom,sakura, peach blossom, rose and other similar types, plant like thin sheet wafer: bamboo,willow leaf, maple leaf and other similar types; villous plants: feathers, catkin and othersimilar types. Each type of falling objects selected a typical object for detailed analysis.MEL language of Maya programming implement particles animation, According to thelaws of physics, these objects are the main force of gravity, wind, disturbance, etc. Four typesof objects share a common force principle, but according to their own characteristics, alsohave different status. Replace particle emission with falling object, under the influence of theforce, they produce the falling of the corresponding curve.This thesis will do detailed research, analysis, practice and summary for different objectsfalling animation. Find a set of implementation method, it suitable for different target ofmodel falling animation. Using MEL language script editor plug-in. exerts me to combine with Art and technology. In this article, the main research contents include:(1). According to the principle of the real physical world, mainly analysis and researchthe related factors involved in falling particle. In the same environment, Analysis forceprinciple of different objects: plants like large slice, Plants like small slice, plant like thinsheet wafer, villous plants.(2). According to the different physical quality research force analysis. Theestablishment of physical simulation model of falling objects in different categories. This isbase on the principle of the physical world to implement plug-in.(3). For four kinds of falling objects, this article respectively studied relevant factorssuch as wind, gravity, disturbance, etc. properties. According to the principle of physicalfactors associated with this plug-in was deduced parameters. Find a set of implementationmethod, it suitable for different target of model falling animation.(4). In combination with the man-machine engineering and art aesthetic achieve Plug-ininterface design, Use programming by MEL language to design the simulation system plug-inof falling animation.(5). The test is in order to better optimize the plug-in performance. According to theprinciple of physical and visual art effect to adjust the parameters, the install package alsoprovides a falling object model, a complete test plan. Through plug-ins used in different typesof falling objects: plants like large slice, Plants like small slice, plant like thin sheet wafer,villous plants to validate experiments. Verify the paper such as the proposed calculationmodel and the effectiveness of the plug-in.
Keywords/Search Tags:Maya, MEL, particles, gravity field, plug-in, particle replacement, disturbing field
PDF Full Text Request
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