| Digital animation, visual effects production applications, particles and fluid animation effects are frequently used in two ways, it has been the art computer digital media applications in the field of hot spots, and the ultimate goal is to pursue realistic graphics and animation. Maya is currently in the three-dimensional animation software, the actual production of special effects scenes, as opposed to animation particle physics-based simulation of fluid animation and easier to control, the more general use. From the realistic point of view, if the volume of material and fluid performance is the combination of the effects of the manipulation of reality and achieved a good balance, the first study of this article Maya particles and fluid handling their effects, and then to explore the A possible connection between the advantages solution to achieve good results.In this paper the main focus of the research results are:1. Research on the use of particles and the combination of expression Mel simulate the real nature of the physical phenomenaIn conclusion, the Maya particle dynamics simulations of the strengths and weaknesses, made the greatest achievement of the particles can be controlled, not simply rely on particle launchers fired particles, or simply use to interfere with particles, particle system, but with the combination of expression Mel . Tornadoes in the production of the case, the control column by the tornado form, expression control on the Column of the particles running track, with the final map of the tornado sequence to play up the effects of smoke, to control the tornado can distort the shape of form, and can be controlled Tornado own map of the particle movements.2. Research will significantly affect the results of the fluid into the main attributes and fluid simulation with the classification of property CorrelationThe operator of Maya Fluid Dynamics Research including the mechanics of Navier-Stokes equations, and to explore the Navier-Stokes equation in the Maya built-in elements in the package, and also including the how property grid in the fluid dynamics of Maya. And control the volume of fluid into the performance of the material properties of the definition. At the same time, through the example of the case could significantly impact the main effect of fluid properties and the interaction between, speed, temperature, density and the reaction fluid simulation with the classification of property Correlation. But this is difficult to attribute the general definition of the fluid in the animation effects can be controlled in real terms, so in the complex simulation example, when the need for further solutions. 3. To advance and achieve a combination of fluid and particle simulation methods, particles controlled both fluid and the performance ofAccording to the simulation of particle and fluid simulation of the status quo, in the aforementioned case of simulation on particles will try the combination of fluid and particles to simulate the way of special effects: the use of particles as well as the expression field, and so on to simulate the dynamics of tornadoes, using the fluid performance of the material texture of the tornado, and Particle Info through the nodes and the expression of particles and fluid exchange of data between the basic realization of both particles and retain control of the expression, and strive to have on the performance of the fluid volume of material effect.4. This method is the use of the node will be fluid and particles of various types of interactive properties, and enhance the quality of play up; the most commonly used in thick smoke and dust effects of the dynamic simulation.Particles in the system, the introduction of the material fluid methodology draws on its own fluid sampling methods, fluid containers at the same time the scope of the Solution in the introduction of particle, fluid containers has become a particle could be replaced with the ball. Fluid usually has a size not only responsible for generating dynamic, but in the actual production process, the dynamics and materials are often associated with. Therefore the use of maya the particle info node will be fluid and particle properties of various types of interaction, get a better simulation results. This method of dust explosion in the rocket's tail still smoke, dust, such as the collapse of buildings related to the heavy smoke and dust effects can be used in the simulation. |