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The Research Of Promoting Adolescents’ Moral Accomplishment Relying On Introspection Mechanism Platform With Roal-playing Games

Posted on:2016-12-15Degree:MasterType:Thesis
Country:ChinaCandidate:Y Q TianFull Text:PDF
GTID:2297330479490384Subject:Design
Abstract/Summary:PDF Full Text Request
In the era of network, video games have become a new favorite in modern entertainment life by virtue of its own characteristics. But nowadays, part of video games pays less attention to the moral values that should be followed by human beings in design, so there is widespread worry that some video game players may get lost. As for this kind of problems, this thesis designed three solutions by combining the traditional introspection theory and games, and researched how to make players establish correct values influenced unconsciously by playing video games.First, this thesis used document analysis method to refer to and understand the current relationship status between video games and adolescents, and preliminarily integrated the points of view of domestic and foreign scholars into two aspects: one is the troubles and disasters, which need to be resolved urgently, caused by "violent entertainment" games, and the other is “education entertainment” games that gradually get approved in development.Second, with the kind of role-playing games as example, the thesis starting from the bodies of these games analyzed the internal connection between games and the shaping of adolescent moral accomplishment, and analyzed the application value of introspection in today’s society. On this basis, the thesis used examples to explain the information transmission modes and the possibility of integrating introspection into games.Third, the thesis put forward three schemes for moral penetration in the role-playing games based on the introspection theory. Scheme one: change game task options through Eysenck’s personality test, and the system calculates the scores according to players’ choices and at the end of the game feedback information will be given to players; Scheme two: integrate correct moral values into the branch tasks of games, and cause players to introspect according to rewards and punishments, gains and losses; Scheme three: choose films with positive significance as the game background and appropriately integrate film roles to spread the positive energy for the second time and more to strengthen players’ correct moral information memory.Fourth, through combining the three schemes of introspecting in games, the thesis designed a role-playing game that can boost teenagers’ moral accomplishment, and organized adolescents of the right age for user experience test.The combination of introspection and games represents the combination of the traditional theory and the new media. Under the premise of entertainment for players to permeate the moral nformation. Hide the correct moral accomplishment information in entertainment games and organically combine the preaching theory and game experience to realize the aim of improving players’ moral cultivation under the premise of inspiring the game instinct of human beings.
Keywords/Search Tags:introspectionmechanism, teenagers, moral accomplishment, role-playing games
PDF Full Text Request
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