| In contemporary era, the patterns of the role-playing network games of college students has become the hot areas of communication, politics, sociology and other subjects.The view of paper is from sociological and psychological.We study the role socialization of the college students in the case of warcraft.This research chooses qualitative research method,and collection information through the analysis, the depth interview and participate in observations channels.On this basis,we discuss the characteristics of the role-playing network games,the process of college students'role socialization in role-playing network games and impacts.The research results show that: Students can identify with its own network game roles and well known of role status,duties,role regulating,character image.The related pattern of college students' game role and realistic role contains three kinds:exactly the same, limited the same and multiple identities.The college students are widely supposed to the good value of the implementation of role playing games.Analysing the effect of role-playing network games to college students,we explore positive effects:role playing games provides opportunity to try various roles;helping students go on socialize in role-playing network games, and strengthen their consciousness;helping students promote role cognition interpersonal;helping them to enhance teamwork spirit.We also explore the negative effects:it can make students confuse realistic role and network game characters,causeing role conflict;unfavorable for college students' to develop personality self-identity, causeing identityï¼›easily lead to erode the realities of the relationship; unfavorable for the formation of college students' correct role ideas. |