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Research On The Role Of Role-playing Online Games

Posted on:2021-01-07Degree:MasterType:Thesis
Country:ChinaCandidate:B Y GaoFull Text:PDF
GTID:2427330602483694Subject:Social work
Abstract/Summary:PDF Full Text Request
With the rise of the Internet,online games have emerged at the historic moment and become a form of entertainment for people in today's society.As the main force in the Internet era,teenagers have an irresistible appeal to this group.Among all types of online games,role-playing online games have the highest share of players,and they have grown geometrically year by year,becoming the dominant force in the game market and synonymous with online games.This article takes the most representative role-playing game in online games as the research theme,selects a representative vocational college student in LY as the research object,and adopts the in-depth interview method in the qualitative research method.Through face-to-face interviews,we obtained relevant information about the role of role-playing online games for students in vocational colleges,and put the main research perspective on the positive role of role-playing online games.This article mainly covers the following aspects:The first chapter is the introduction.The author introduces the background of the research in this article,the theoretical and practical significance of the research and the theoretical support supported by this research.The second chapter is a review of domestic and foreign research,reviewing the literature and reviewing the relevant research on online games and role-playing online games.The third chapter is the research design,which mainly introduces the relevant concepts of this research,the selection of research objects,research methods and research process.The fourth chapter is about the role of role-playing online games for students in vocational colleges,including positive and negative effects.The fifth chapter is the conclusion and prospect.It mainly includes research conclusions and discussions,innovations and shortcomings of this study,And from the perspective of social work from the individual,school,family and several levels to put forward corresponding operability suggestions.Through the analysis and summary of the interview data,the author found that role-playing online games have a certain positive effect on students in vocational colleges,including entertainment functions,the cultivation of team spirit,exercise of logical thinking skills and problem-solving strategies to The need for emotion and belonging,to enhance willpower,and a sense of accomplishment,etc.At the same time,the author also learned from the interview materials the possible negative effects of role-playing online games,and put forward feasibility suggestions from the perspective of social work from individual,school,and family levels.
Keywords/Search Tags:Role-playing online games, Students in vocational colleges, Demand hierarchy theory, Social learning theory, Group dynamics
PDF Full Text Request
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