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Interactive Experience-design Research Of English-learning Products For Teenagers

Posted on:2016-05-23Degree:MasterType:Thesis
Country:ChinaCandidate:Y Z ChenFull Text:PDF
GTID:2297330452465419Subject:Design
Abstract/Summary:PDF Full Text Request
With the development of social economy, human beings have gradually stepped intothe experience economy era. Based on the consumption of material goods, consumers paymore attention to the feeling, a kind of emotional, mental and even spiritual-individualityexperience.At the same time, the user experience of thinking has also greatly changed thetraditional way of learning. Under the condition of the new era background, science andtechnology, to learn more for the student becomes the center, and limitation of theclassroom and campus has been broken through, which means the learning process canoccur at anytime, anywhere, as long as the learners are willing to. In this era, we can nolonger hold on to the old-fashioned view towards the learning environment and learningresources, but should treat the mindset as consumer products to continuously optimize thelearning products.In the level of language learning, the law determines that the youth who is learning aforeign language has his own characteristics. The youth both lost the children’s potential ofthe natural acquisition of second language, and the adults’ logical induction, reasoning,deductive ability, which means we need to carefully create strong interactive scenes to letthem go into, and then truly establish a link between the abstract language and specificpractical experience.Therefore, this research is the introduction of experience design in adolescent Englishlearning way of thinking, and through the designing way to bring about a good interactionwith knowledge and active participating experience, and then establish the most naturallanguage-learning environment for teenagers, thus to stimulate the interest in languagelearning.This article begins with the structure of experience design in the era of experienceeconomy, and then studies the basic features of experience, the inner mechanism ofexperience process and its basic strategy; After that, this article introduces the principles oflanguage learning research and the extension of experience design to the field of languagelearning; And then this article establishes the model of language learning products forteenagers on the basis of full market research, and analyzes the design ideas and principles;Finally by going through the design-practice of product, I try to verify and strengthen the original design motives in the very beginning.
Keywords/Search Tags:experience, teenager, language-learning, synthesis, cognitive
PDF Full Text Request
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