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Length Ratio And The Difficulty Of Defining The Game Story And Action

Posted on:2016-03-04Degree:MasterType:Thesis
Country:ChinaCandidate:Y J ZhangFull Text:PDF
GTID:2295330470978318Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
The plot of a game is a very important part of the whole gaming experience.Except the large RPG games,many level games also have plots added to increase customs clearence interesting。But what is the degree of the combination of the plot and the games,how to make the whole game more interesting with the plot,even to make the plot be the soul of the game,few people are studing this.By comparing the players’ experience of playing some top games on PC game platform with the players’ experience of playing the same top games on mobile platform,analysising the advantages and disadvantages of the plot customs setting,this essay is to extract the excellent designs to prove the effect of the game plot in different games.In most cases,the game plot must serve for the interesting of the game,must be the link of the game.If a game in which the plot plays an important role,the time of operating the customs must not less than 60% of the whole game, the playing method must be steady instead of new.The customs and the plots must be closely jointed.But in actual process,the writer may pay more attention to the literariness and the storyline,pay less attention to the game design link.Thus the plot designer may be passive with the copywriter,not know how to design the plot.So this essay is to solve the problem of the combination degree of the game plots and the customs as well as the time it takes.
Keywords/Search Tags:Game, Gamestory, Level, SydField, plot, points, main line, Branch
PDF Full Text Request
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