| Science and Technology Museum is an important place for the school education and the activities of children, it can not only enrich the content of education, but also plays an important role in cultivating the children’s interest and improve learning ability, plus interactive concept, the development is the education of children is to add brick Bhargava, significance. Although the science and Technology Museum has been designed for children, but because not only to meet the basic requirements of children’s learning, but also give full consideration to the children’s psychological, physiological and cognitive development characteristics, and development of our country in this regard is late, so the lack of experience, has not formed a relatively complete theoretical system that has a lot of defects in the activities and space forms. To guide and cultivate the children love the search for knowledge and truth, to promote their cooperation and communication ability and learning interest in education to achieve learning from playing, so in the science and Technology Museum Design of children’s interactive experience space should make greater efforts.This article is in the background and this trend, based on the theoretical research and case analysis, in the design of Museum of science and technology in the education of children, psychological, physiological and cognitive development needs as the starting point, treatment focuses on research and analysis of the science and Technology Museum of children’s interactive experience related to the spatial organization of space the form and scale, material and color space in detail. The paper summarizes the design method, to provide the theoretical support and guidance for the design of children’s interactive space science and technology museum. This paper from the following five parts:The first part, namely chapter one. Introduced the relevant science and Technology Museum of children’s interactive space design at home and abroad the research background and significance, domestic and foreign research present situation as well as the development and the research scope and method.The second part, the second chapter is an overview of the relevant situation of the science and Technology Museum and the interactive space design theory and according to the analysis and summary of the interactive space design.The third part is the research and analysis of children’s psychological, physiological, behavioral and cognitive development characteristics, summed up the details of the processing method is suitable for the science and Technology Museum of children’s interactive experience and the existing problems of space. This is part of the third chapter is the analysis of the problems in this thesis.The fourth part is to solve the problem of part, according to the summary on the part of the contents of the science and Technology Museum, children’s interactive experience space design puts forward the design principles and design methods of correlation and some deep thinking.The fifth part is the practice part, namely the fifth chapter. Design and research of Shandong province science and Technology Museum children experience area status and space.Finally is the conclusion. Is the author of the research findings of this paper summarized, and prospects. |