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Research Of Mobile Game Design Based On OCD Psychological

Posted on:2015-03-31Degree:MasterType:Thesis
Country:ChinaCandidate:T LeiFull Text:PDF
GTID:2268330428468241Subject:Design
Abstract/Summary:PDF Full Text Request
Game OCD (Obsessive-Compulsive Disorder) psychology is the intersection of game design and psychology, the current domestic and international research on this issue mostly from the perspective of game addiction and game viscosity did some research, but I believe it is different from these issues, and for our game designers, the user OCD psychological is also an important field need us to exploration.First of all, I comb through existing OCD and game design related books and materials, to defined the game OCD psychology as having obsessive-compulsive disorder performance, but no anxiety and emotional pain, and according to the clinical classification of OCD divided the psychology into four parts:obsessive thoughts, obsessive emotion, obsessive intentions, obsessive behavior. Next, from the user OCD psychology performance in the game to find and collect some gamers OCD psychology symptoms, these symptoms sort induction, will have a representative form of making a questionnaire online voting and by initiating sampling survey, made the game OCD psychology statistics to understand the distribution of psychological coercion and forced the extent of different users.Then, I reduce the target to the study of mobile games, through the analysis of several typical mobile phone games, respectively, from the game art, sound, operation and some others, to comparative analysis of psychological games designed to stimulate the user OCD factors, then corresponds it to users manifestations of games OCD psychological, and then exploratory analysis of the factors affecting the user mobile games OCD psychological, according to these facors’ role in game design divided them into four layers:playable layer, fun layer, interaction layer, aesthetic layer. And through related design theory, find design methods for these factors.Finally, I stood in the game designer’s point of view, the analysis found that the psychological impact of the mobile phone user to force the game is two-sided, there is a positive side and negative side, in order to let it play a more active role, I conclude my analysis forced out of the influence of psychological factors and the design method of mobile games, proposed to increase the degree of freedom in the game players, game design recommendations to reduce the degree of indulging.
Keywords/Search Tags:OCD psychology, mobile games, game design
PDF Full Text Request
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