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Culture Communication Interpretation Of Popular Online Games Since1992

Posted on:2014-04-25Degree:MasterType:Thesis
Country:ChinaCandidate:F J LuFull Text:PDF
GTID:2267330422457259Subject:Communication
Abstract/Summary:PDF Full Text Request
The rise of the Internet not only provides the human culture transmission moreconvenient tool, at the same time threatens the human culture the reconstruction of thebasic factors, and created a new space for cultural activities, network game is in suchcases into the vision of people, it is the product of "digital image", one of the symbolsof civilization is also thought to be informatization. Like television, movies, networkgame itself as an independent form of media culture, and culture disseminationactivities are in their own way. Network game research and development, design,promotion and so on various aspects is inseparable from the culture, the influence offeedback culture communication in these link again at the same time, in the process ofabsorbing cultural advantage develop themselves, and rich in their further spreadingexcellent culture at the same time, such a each other win-win situation and commonprosperity, make the network game and culture transmission is in a state of mine aglory of one. This state of a stake to go further by calling for the network game inculture dissemination activities consciously resist the spread of unhealthy culture,develop positive and healthy culture. Since1992,21years of network game provedstep by step, the development of the cultural transmission in which the role played by,from the initial network game development of the first stage of the introduction offoreign profit, will the entire gaming industry on foreign game industry itself, to thesecond stage of the introduction of foreign game and began to pay attention to localdevelopment simultaneously, and gradually make the game industry home game, andthen to the third stage, the focus on independent development, introducing foreigngame industry is complementary shift, China’s five thousand years history down thespread of the excellent culture played an important role in it. In2007, the formal useof online game addiction prevention system, and the network real-name system in thenationwide promotion, the network game has from the initial disorderly developmentto the present orderly, has certain policy specification. But, about the spread of thenetwork game culture research is still at the exploration stage, how to utilize thenetwork game to carry on the positive culture communication, avoid negative cultural erosion, the problem is still at the initial stage of the study. There is no denying that,however, network game is an effective way of cultural transmission, a fertile soil hasnot fully developed, whether in the United States, and South Korea, will online gameculture communication in the cultural construction of the important position, forintense cultural transmission in the network game in the world compete for spheres ofinfluence, China has taken seriously, The research of this field is still at the initialstage, want to have a place in the network game culture communication, independentresearch and development is still the network game industry long-term developmentdirection.
Keywords/Search Tags:Interpretation
PDF Full Text Request
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