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Under The Experience Design Of School-age Childrens E-learning Products Design Research

Posted on:2014-03-17Degree:MasterType:Thesis
Country:ChinaCandidate:Z W YuFull Text:PDF
GTID:2252330422966089Subject:Art of Design
Abstract/Summary:PDF Full Text Request
The21st century is the era of information explosion, all kinds of high-techelectronic products are subtly into our life, life is going "digital". Along with the rise ofthe tide of science and technology knowledge and ability of the economy, peoplechildren’s e-learning products are more and more attention, dominated by the learning ofthe children’s electronic products possess great market potential.Although domestic children’s e-learning products full of beautiful things in eyes,but still can’t make the complete satisfaction of children and parents. Its main reason is:nowadays the children’s e-learning products lack of interactive and fun experiencedesign. This topic in the design of the bag, for example, school-age children’s e-learningproducts mainly for the design, hope that through the study of relevant theoreticalknowledge, trying to find new design point explored suited to guide children to learn theelectronic products, at the same time, summed up the experience in the product designand interactive fun design principles and methods, improve children’s interest inlearning, at the same time for enterprises to bring new business opportunities.This thesis is divided into five parts:The first chapter to the selected topic background, motivation, purpose andsignificance, related to the subject research methods and ideas are reviewed, mainlydiscusses the purpose and significance of school-age children’s e-learning products.Second chapter to the school-age children’s physical and psychologicalcharacteristics, the current children’s e-learning products of classify analysis,summarizes the advantages and shortcomings of related products, electronic schoolbagthe feasibility of the design points to look for children.Chapter iii through the study of experience design related theory knowledge,analyzes the characteristics of each category experience design and its applicationsituation in children’s products, summarized experience of the children’s e-learningproducts design positioning, summed up the experience design is applied to the designdirection and the significance in children’s e-learning products.The fourth chapter: the use of child electronic schoolbag design example to verifythe part of the theory of this study. Through electronic bag design scheme, let thisexperiential learning can cultivate children’s good habits of learning and learning ability,promote children’s interest in learning.The fifth chapter is the summary of design example, and on the outlook forchildren’s e-learning products design.
Keywords/Search Tags:Schoolage children, electronic learning products, electronic schoolbag, experience design
PDF Full Text Request
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