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The Research And Implementation Of Webgame Platform Based On Server Cluster Technology

Posted on:2013-08-05Degree:MasterType:Thesis
Country:ChinaCandidate:X C ZhouFull Text:PDF
GTID:2248330395972563Subject:Computer software and theory
Abstract/Summary:PDF Full Text Request
With the growing popularity of the computer network, as well as China’s economicgrowth, China’s online game industry rapid development, has becomethe main way ofentertainment of many contemporarypeople. Among them, the web game is needn’t to install,simple operation, easy rhythm, so in the characteristics of the students and the urbanwhite-collar influence, it has become more and more popular. In recent years, domestic alsoappeared4399, renren webgame, as a representative of the web game platform has been ahuge success. Yet domestic real with independent intellectual property rights in the wholenetwork game network game the proportion is still too low. Based on the businessconsideration, mainstream web gaming platform in the design and implementation of thescheme does not open,this is a lot of obstacles for those who want to enter thefield ofwebgame. Therefore, the design and implementation of one can hold many web page gameplatform of the game, has the very good theoretical significance and the broad marketapplication scenarios.The paper analyzes the background of the topics of web game platform development inthe worldon the basis of the platform architecture. The paper has ain-depth study on networkcommunication protocols, thread pool, server clustering technology, database technology anddata caching techniques.For the features of web game, this paper designs the overall functionality of the platformserver architecture and references MVC model to design the software architecture of theplatform, given a clear and rational hierarchy; Then combine the actual conditions, in thepaper takes a in-depth descussion in server cluster,then determinesa reasonable solution of theserver clusterand load balance. Finally, introduces designconcepts of the key modules andimplementation of technologysIn the end of this paper, to generalize the work in are summarized and evaluation, andanalyzed the follow-up and need further studies. Network game as the present and the futurehot field, involves the server cluster, network communication, data storage, and many otherareas, still need to keep learning and deepen the research.This paper for web game designgame platform, in theory and in practice, have a very good reference...
Keywords/Search Tags:webgame, gaming platform, server cluster, load balance, distributedarchitecture
PDF Full Text Request
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