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Research Of Oriented Parallel Coordinates For Human Animation Based On Motion Capture

Posted on:2013-07-04Degree:MasterType:Thesis
Country:ChinaCandidate:J JingFull Text:PDF
GTID:2248330392956223Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
Since the1990s, with the development of computer science and motion capturetechnology, the application of optical motion capture device makes realistic human motiondata、more efficient and convenient obtain, thus promoting the development of the humanbody animation, once widely used in computer animation、virtual reality, sports simulationvideo game、video effects, medical education and national defense. However, the problemis how to process, analysis and reuse motion data with convenient and efficient and how touse motion capture for computer animation. In this context, based on motion capture dataof human animation of computer graphics in recent years has become a hot topic.The paper work is first introduced visualization technology-parallel coordinates, aimat motion capture data、the key problem of human body animation generated with visualand interactivity and exploring new method of human body animation generated. Topropose the interactive processing、visualized analysis and reuse、clustering analysis andkey frame extraction of oriented parallel coordinates for the motion capture data; analysisand research of human animation generation method with visual and interactivity forparallel coordinates.Use the parallel coordinate to represent the motion data, which is thedata item of variation of indicating single frame articulation point, and make the a singleframe of motion capture data mapped to a single frame polyline in the parallel coordinate.On this foundation, use the method relevant to data analysis in parallel coordinate tooperate and edit with visual and interactivity, mainly from the show and significance、dimension reduction、clustering analysis and key frame extraction of motion data、motiondata method to generate animation human body.Experimental result shows that through the parallel coordinates technique canenhance the motion capture data analysis and interactive visualization process, andconvert traditional the expression of key frames in human animation, the single frame isdisplayed as a single frame polyline in parallel coordinates, to deal with frame polylineanalysis with visualization and interactive to achieve an indirect efficient datamanipulation and editing. On this basis, enchancing interactivity and visualization ofgenerating human body animation method, to provide a new direction for exploring thehuman body animation generated.
Keywords/Search Tags:computer animation, parallel coordinates, human animation, motion editor, motion analysis, visual analysis, interactive process
PDF Full Text Request
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