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Design And Implementation Of A Resource Management System For Game Engine

Posted on:2012-06-14Degree:MasterType:Thesis
Country:ChinaCandidate:G ZhangFull Text:PDF
GTID:2248330392458256Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Resource Management System(R.M.S) is now an essential part of the game engine,which is responsible for dealing with related resources. The presence of the ResourceManagement System makes it transparent to the entire engine that how to deal with thesources engine needs, allowing developers to focus more into other important areas.Besides that, the maintainability of the entire engine would be greatly improved. Makingthe Resource Management System like a middle layer, developers don’t need to varycodes until the interfaces of the Resource Management System have been changed.Resource Management System will not only help developers for game development,but also makes sure that the game could run smoothly, which would transfer comfortableexperiences to players.This paper analyzes the open-source graphic engine named OGRE and explain itsadvantages and limitations. After that OBRMS is introduced, which inherited the designmode of Single and has excellent expansion to support xml files. Derived fromOGRE,OBRMS is an universal Resource Management System only to define andimplement those fundamental interfaces. Any game engine can use OBRMS as a section tomanage resources as well as expand it.
Keywords/Search Tags:Game Engine, OGRE, Resource, Resource Management System
PDF Full Text Request
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