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The Design And Implementation Of Chess Application On The Mobile Internet

Posted on:2012-08-25Degree:MasterType:Thesis
Country:ChinaCandidate:Y LiFull Text:PDF
GTID:2248330392458255Subject:Software engineering
Abstract/Summary:PDF Full Text Request
In recent years, rapid development of mobile Internet, people are graduallypenetrated into all areas of working life. Mobile Internet applications, such asnetwork buy, social games, sports games, mobile payment, video applications, mallservices, mobile navigation emergence of the Internet age is profoundly changingpeople’s lives. High-speed mobile terminal can access the mobile Internet anytime,anywhere, and in people’s lives plays an increasingly important role.Mobile Internet network topology is particularly complex, and complex networkstructure of the TCP protocol is not100%reliable, especially access to the Internetusing NAT. In order to increase the reliability of the mobile Internet, the networktransport layer protocol in the application of a reliable increase in CRC32checksumto ensure the reliability of the network protocol. Network communications server andclient are using C++and JAVA language, in order to avoid problems caused bylanguage differences, the use of Google Protocol Buffer as the network data format.Many open source log for error reporting system, prone to some problems. To the end,a detailed analysis of these open-source logging system defects proposed a radicalsolution.Through in-depth investigation and detailed needs analysis, focusing on acommon interface chess engine protocol, the international chess system, networkcommunication module, the mobile terminal to log the user’s friends management,server-side network buffer, and the server is used for error reported log systemfunction modules, and ultimately mobile Internet-based system of international chess.
Keywords/Search Tags:Mobile internet, Chess, Double detection, Log system, TCP protocol
PDF Full Text Request
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