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ACG Era Of Animated Images Morphology

Posted on:2013-06-05Degree:MasterType:Thesis
Country:ChinaCandidate:L P LiFull Text:PDF
GTID:2235330362471248Subject:Radio and Television Arts
Abstract/Summary:PDF Full Text Request
In recent years, animation, comics, games on three separate commercial trade integrationconstant interaction, and gradually have a high degree of overlap of the audience. ACG used a varietyof consumer products, consumers, and gradually formed a relatively independent and groups outsidethe language habits, behavior, and symbol recognition system. Eventually established to ACG coreanimation culture. Animation culture (also known as ACG culture) and also established the formationof "ACG times" to come.In such a background under the influence, whether it is animation, comics or games are subject tothe creation of a profound cultural impact of ACG. Where the animation as the three most pure formof visual images, is subject to the greatest degree of penetration of culture derived from the ACG.ACG era of animation what characteristics? The audio-visual form of what changes occurred? Whatnew trends? These are the most original motivation for this study.
Keywords/Search Tags:ACG Times, animation, image
PDF Full Text Request
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