Font Size: a A A

The Research Of Application Of Educational Games For College Students

Posted on:2012-11-09Degree:MasterType:Thesis
Country:ChinaCandidate:Y Q WangFull Text:PDF
GTID:2217330368496734Subject:Education Technology
Abstract/Summary:PDF Full Text Request
In recent years, computer games among young people have gradually increased, becoming the main forms of entertainment of the young. And it has influenced young people's learning, living and cognitive style profoundly. Except on entertainment, Computer games also have some potential in education. Most of human knowledge acquisition, skills development is derived from the game, especially some virtual simulation games, its provision of constructivist learning can be said that the theoretical basis for teaching of computer games Educational potential of computer games itself, digital games will be the introduction of educational, the computer (network) games combined with education and teaching, a targeted educational games have been designed. Use of information technology means to achieve "edutainment" and educational thought.University students have higher self-learning ability and the ability of strong self-discipline, Educational game software in autonomous learning, professional learning, discipline and other aspects of learning can play a good supporting role. However, there are no explicit feedback and survey results that whether college students play a supporting role in learning, play the role of the assisted learning. This paper tries to study the subject Northeast Normal University, survey of college students, to found the focus and problems on computer games, Obtained through data analysis advantages and disadvantages of educational games, For the improvement and better understanding of educational games.This paper takes the survey, field interviews empirical research model, Northeast Normal University conducted a sample survey of students. Through case studies to understand the educational games in the preliminary application of college students and college students in educational games for the views and opinions. This paper will study the emphasis is on the "education game coverage, ""the distribution of educational game", "the attitude of students on the educational game", "different game factors impact on the game design" and "the impact of educational games to learn", In both directions from the objective and subjective survey questions designed, statistics and analysis of data, also associated with different variables and the results of field interviews to statistical analysis of the feedback, draw conclusions for educational game design and the students how to use educational games to provide some references.
Keywords/Search Tags:Educational Games, empirical research, network, college students
PDF Full Text Request
Related items