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Wave Simulation, Based On The Realism Of The Physical Model

Posted on:2008-05-08Degree:MasterType:Thesis
Country:ChinaCandidate:Q ZouFull Text:PDF
GTID:2208360215485901Subject:Computer applications
Abstract/Summary:PDF Full Text Request
In last years, The simulation of natural scenery is defiant problem ingraphics of computer. People pay more attention on simulation of waterwave. The way based on physical model describe water wave essentially,so it is best way. On the other hand, people's demand is more and moreintense in reality of computer cartoon. So the way became a hotspot insimulation of water wave and a important field in graphics of computer.Nowadays, the simulation based on the way emphasizes sculptingand ignore effect maked by water and ray. This paper combines the twopoints. So the paper make up of two parts. One part is research insculpting. This part chooses Navier-Stokes and use finite volume method.The second part is research in effect maked by water and ray. First, thispaper design illumination model, it define formula of calculating rayintensity and come true reflection. Second, it correct texture-mappingmethod based on snell theorem and come true refraction effect of waterwave. Last, it research water caustics and come true dynamic watercaustics using a correcting Montel-carlo ray traing method.The result show final effect keep water wave physical character, atthe same time, it show alternating effect between water and ray. So itlooked more realistic.
Keywords/Search Tags:Simulation of Water wave, Physical model, Finite volume method, Illumination model, Refraction effect, Water caustics
PDF Full Text Request
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