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Mobile Games Based On The Brew Platform And Implementation

Posted on:2007-07-02Degree:MasterType:Thesis
Country:ChinaCandidate:P P XuFull Text:PDF
GTID:2208360182493709Subject:Computer Science and Technology
Abstract/Summary:PDF Full Text Request
With growth of social information, mobile phone has become a essential part of our lives 。 Due to development of wireless telecom technology, especially coming out of 2。5G and 3G, functions of mobile phone, not limited to traditional functions, are more advanced, which make the modern mobile phone, especially with AI OS, can take more tasks, of which the network game is one。 In addition with traditional PC network game's features, mobile phone boasts the advantage which the traditional network game is not comparable to, take convenience for example, clients can play game at anytime and anywhere as long as the mobile phone has the signal。 I am supposed that is the reason why network games on mobile phone are becoming more and more popular, and that is also where commercial value of my paper is。 Nowadays, There are various languages to develop applications on mobile phone, such as J2me, BREW, Symbian, Windows Mobile, Unija, the first and second languages are often mentioned in the field, although J2me has many advantages, it cannot be compared to BREW in the perspective of speed, that is why I take BREW into practice。It will discuss how to implement the mobile network games on BREW platform, because mobile network games are of network game, traditional network game design is adopted, including client side, access server, authorization server, game server and DB server. for the handset' sake, we should give more consideration to game sorts, UI design and support of technology. in order to improve reusability and extension of client side software, the model thoughting is introduced here, so client side is designed into communication framework, login model, hall model and game model, which can bring high reusability.The paper is totally six chapters, first chapters and second chapter introduce the backgroud of network game on handset and BREW, the third chapter presents the the general framework of whole network game, the forth chapter explains the design points and and general design, the fifth chapter details implemention of client side and the BREW Testing against TBT norm, in the sixth chapter, I come up my prediction of network game on handset and BREW future。...
Keywords/Search Tags:network game on mobile phone, BREW, J2me, telecom protocol
PDF Full Text Request
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