This thesis is organized as follows:Chapter 1 briefly introduces the history, application and research contents of computer animation and also gives the application and the problems to be solved of the cloth animation.Chapter 2 browses the research and development of CAD modeling technology, several classical modeling methods of the geometrical configuration. Meanwhile the geometry modeling methods of the cloth structures is presented.Chapter 3 proposes the cloth illumination modeling, realistic image rendering and gives the results of the simulation. Moreover the characteristics of the simulation are also discussed and summarized.Chapter 4 write up physically based modeling technology of the cloth animation based on the classical methods. It is shown that the mass-spring modeling, process and realizations.Chapter 5 analyses the collision detection of the cloth animation and gives the collision response.Chapter 6 presents the texture mapping of the cloth simulation and realizes the whole animation process.Chapter 7 summarizes the work of the thesis and gives the conclusions. |