| China’s online game after10years of rapid development, the industry has entered into the phase of relative more mature, more than30billion industry production value and nearly300million user scale of China’s Internet industry become the pillar industry. The network game more users, profit, has become a major disaster area of hackers and viruses. Safety is the network game’s a key factor. Network anonymous system, legislation delayed, the protection of intellectual property rights and the lack of prompted China’s online game safety technology development, the game company’s research and development personnel to ensure that the player is not paid by theft behavior, such as plug-in illegal software claims.This paper is mainly study C/S (Client/Server) structure of the network game’s MMORPG security solutions and performance evaluation. Will separately from the network game client safety, the server of the security of the test tool development and test method research, the client performance evaluation, the server operating performance evaluation is discussed in five aspects, and give feasible test scheme and assessment method. The client in the security of the scheme, mainly is aims at the client to use memory data protection, the protection of the disk files, and server communication protocol protection, prevent the client reverse engineering, malicious DLL injection, the client game logic threat model analysis problem from the development put forward the principle solution, and introduces the related test tools in the use and development, and test method. In the server security solutions, mainly is aims at the private servers, server encryption technology, to prevent illegal users of SQL injection, to prevent illegal users request packet attack put forward some solutions, and introduce relevant test tools, development and test method to use.The network game’s safety and performance for the user use the software has a great influence, at present the game development company set up all have their own game safety and performance evaluation group, to develop, test, and evaluate the safety of products and company game performance. This paper introduces the online MMORPG client and server’s performance and security solutions and test method, from online development principles of proposed the corresponding solution, can solve most of MMORPG online performance and security problems. In the actual online in the process of operation, and the safety of other possible problems, according to this article in the forward solution and test method, from the development principle in view of the different problem basically can be solved, so as to ensure the safety and well online MMORPG the operation. |