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The Death Of Cognitive Violent Online Games On Young People And Offensive Impact

Posted on:2008-12-06Degree:MasterType:Thesis
Country:ChinaCandidate:G H ZhangFull Text:PDF
GTID:2207360212987955Subject:Development and educational psychology
Abstract/Summary:PDF Full Text Request
With the rapid development of internet, the online games also widespread on the internet, but most of the popular online games are full of content with aggressive behaviors and violence. If adolescents addicted in such kind of violent online games, they will decrease their empathic responses, thus will not only affect their understanding of the death concept, can't figure out the differences between death of the characters in the virtual games and death in real life, but also increase their aggressiveness in daily life.Study one: The purpose of this study was to examine the impact of violent online games playing on adolescents' understanding of death concept. There was 163 grade one and two junior high school students in Beijing city participated in this study. The results showed that there was no significant relations among violent online games, the total scores of understanding of death concept and it's five dimensions, violent online games had a significantly negative relation with empathy, empathy had a significantly positive relation with applicability and a significantly negative relation with cessation; Structural equation modeling analysis found that violent online games indirectly predicted applicability and cessation by means of empathy.Study two: The purpose of this study was to examine the impact of violent online games playing on adolescents' aggressiveness, included physical aggression, verbal aggression, angry and hostility. There was 426 high school students in Beijing city participated in this study. The results as followed: (1)relational analysis found that, the time of violent online games involvement has no significant relations with angry and hostility, but significant relations with disinhibition, physical aggression and verbal aggression; the extent of violent online games involvement has significant relations with empathy, disinhibition, physical aggression and verbal aggression, but no significant relations with angry and hostility, respectively; the extent of non-violent online games involvement has significant relations with empathy, disinhibition, verbal aggression and angry, but no significant relations with physical aggression and hostility, respectively, (2) structural equation modeling analysis found that both the extent of violent online games and non-violent online games involvement indirectly predicted physical aggression by means of disinhibition and empathy.
Keywords/Search Tags:adolescents, violent online games, understanding of death concept, aggressiveness, empathy, disinhibition
PDF Full Text Request
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