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Research On The Interaction Of 3D Environment In Series 60 System

Posted on:2008-03-26Degree:MasterType:Thesis
Country:ChinaCandidate:W G ZhouFull Text:PDF
GTID:2178360272468181Subject:Signal and Information Processing
Abstract/Summary:PDF Full Text Request
As the developing of hardware in the embedded system,in the field of graphic on embedded system,changes have been made very fast.There was many 3D games in many kinds of cellphones,and there will be more 3D games appearing for the product selling.Because of the difference between different embedded systems,the developer need to know more things about the system,Open graphic library for embedded system makes developing and transplant much more easier for the developer,now research and learning on it can help us to know how to develop 3D game on the embedded system.This paper introduces a way of rendering 3D scene on the N-Gage QD,which makes use of the OpenGL ES library of hybrid and Software Developers Kit(SDK) of Series 60,this method applies to render the scene of 3D on Embedded System.At first,it introduces industry of game on the cellphone and developing platforms on the embedded system in the paper,then analyses characteristics of OpenGL ES,hardware of the cellphone and the system.In the paper it emphasizes the process of program developing,first of all,it analyses the idea how to the project,then it introduces the model and interaction in the scene,at last,it analyses some details in the process of developing.In the end of the paper,it analyses the result of the project,compare with another game which finished in the company that i practiced,the analyses the possibility of developing big 3D project on the embedded system and the flaws of the program I developed.The purpose of this paper is to reaserh how to use OpenGL ES on the embedded system,compare with the way of making use of OpenGL on computer,making a reference for the future exploring on embedded system.
Keywords/Search Tags:OpenGL ES, Series 60, Fixed point, Embedded System
PDF Full Text Request
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