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Research On Network Game Based On The Peer-to-Peer Technology

Posted on:2008-07-03Degree:MasterType:Thesis
Country:ChinaCandidate:H Z ChenFull Text:PDF
GTID:2178360215486585Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
By researching in game technology, it is found that the traditionalC/S Platform cannot meet the network Game's requirement about thefault of robust and no guranteeing of delay.Then we use a new networkgame platform based on P2P technology, taking advantage of peer-to-peeroverlay, it implements the internet service of mutiplayer networkgame.But it also have some faults: it is not enough in data traferring andit have some problem about the P2P network game security. This paperhas settled the problem above it.At first, paper suggests that using the IOCP model in each peer of P2Pnetwork to increase the carring capacity of each peer to reduce the load ofthe mainserver, because that the P2P networkgame is not enough insupporting multi_playes.Then the paper researchs the security of P2P, because that the securityis the important factor of restraining P2P. We put forward solutions basedon peer space and the RSA techonology, which make use of the basicsecurity features that JXTA offers.This paper puts forward a practical method which adopts P2Pnetworking calculation, with it the game system can work without thesupport of center server or just little quantity of calculation supported bythe center server is needed. The game framework built upon the P2Pnetworking calculation platform—JXTA platform is designed to realizethe communication between every devices, to provide for the gameplatform system the services of all kinds of JXTA service levels neededby the game, and to provide a unified running environment for differentkinds of game.
Keywords/Search Tags:P2P, JXTA, security, IOCP, game platform
PDF Full Text Request
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