| Game industry makes a new hotspot and economic incentive point nowdays,it appeals to more and more attentions from goverment to persons. Virture figures in games ,as a special cultrue phenomenon, not only become a potent force in the future movies design,products design and advertisements design,but also promotes the integration and amalgamation among them,the exploitation and spread of its marginal byproducts makes it a huge profitful industry.Game industy takes on a wide market outlook.So it is very important to lucubrate game character intensively and extensively.More research was centreled to low polygons character and related art design,chracter animation princeples,computer graphics and so on,less study was developed about how to attach the former 3d character design to the latter programme,and systematic analysis was also lack about how to use game engine to drive movie-graded realistic animations.In view of all these facts,i will make a perspective analrsis on the popular games through the combinations of animation-programe,technology-art game,research-animation making.In this paper,i will focous on favorite games such as ,discuss the restict factors in hardware and software,probe into how to implement the preceding technologys in computer graphics to carry out moviegrated special effects,strive to search the means to realize moviegrated realistic characters in the realtime calculating 3d game.Four parts is brought out as follows:First,Introducte the progress in the game entertainment industry ,put forward write background research.Second,the restricts to moviegraded realistic game characters.Third,the basic means in designing a moviegraded realistic game characters.Last,the thesis and conclusions. |