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Tangible Streaming Media Basic On Cognitive Psychology

Posted on:2008-02-08Degree:MasterType:Thesis
Country:ChinaCandidate:Y WangFull Text:PDF
GTID:2155360218456980Subject:Art of Design
Abstract/Summary:PDF Full Text Request
The distance of any two points is becoming much more nearer as the information technology developing.A lot of messages are sent by internet.Under the circumstances,kinds of sreaming-media products are invented.In the future,there may be more and more streaming-media products rushing into our everyday life.Because information change is importan ,we much do some reserch of Human-Computer Ineracion."computers" may be in every place of our life.If we design the streaming-media in the current mode,people would feel tired to learn how to operate the machine.So that we need to try to find a better way.HIC should pay much attention to the manner of people action.The form of HCI interface is less important.So my disquisition try to reserch the HCI from the cognitive psychology.I think we can use people's experience to help them.My disquisition want to answer tow question:1.How to make coding according to cognitive psychology in streaming-media design.2.How to use people's experience to improve usability of streaming-media.I hope that tangible streamm-media would service more conveniently for those whether children or blindmen were.
Keywords/Search Tags:cognitinve, user interface, tangible steaming-media
PDF Full Text Request
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