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The Research Of Warcraft Series Artistic Expression And Cultural Setting

Posted on:2011-12-25Degree:MasterType:Thesis
Country:ChinaCandidate:X Y ZhuFull Text:PDF
GTID:2121360305980833Subject:Art
Abstract/Summary:PDF Full Text Request
The rapid development of computer technology and the wide spread of personal computers make online gaming industries have been an unprecedented development, the game industry has become a new economic sector of economic growth, known as the sunrise industry. And how to create high-quality game works, is always game design production staff need to devote themselves to study. A successful game requires both quality and excellent game art design and in-depth cultural settings." Warcraft series ," perhaps the most rare classic, the series game after Blizzard's 10 years of development and constant improvement, especially for their latest, released in 2001, third game of the series "Warcraft 3 ", has been set in today's game industry from the flag, thousands of players to become the object of love. From the launch date has been nearly 10 years, and then it radiates not only did not head the classic aura over time, and peer competition rather dim, but more and more bright.From the Warcraft, we can learn a lot experience, help us create games with the national characteristics of work. World of Warcraft is best at is that, for rational human being, the ideal strength, all rights to pursue, through the game for the four races to visualization, so the game full of entertaining at the same time, also contains a deeper meaning. Players in the course of each game can find some fresh ideas, so that the game maintains vitality.
Keywords/Search Tags:Warcraft, Artistic expression, Characterization, Cultural setting
PDF Full Text Request
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